Now that I have been able to play as Henshin as well, I have some extra notes. -
Mouse sensitivity is good enough for Henshin but should be a bit higher for the tank
The orbs that you need to collect so that you would become a Henshin didn't attract my attention at first. Maybe it should be a glowy orange like the character itself?
you are absolutely right. sensitivity settings was in the backlog, just never high enough priority than all the other game play features and effects i added.
in fact, the audio settings page was the 2nd last thing i added to the game, right before i added the results page.
I can surely add this settings to my next iterations.
about the the black cubes things, i originally wanted it to be some kind of materials which you salvage from the enemies, and the low would be to repurpose the material to materialize things.
Turns out i never get to implement these and still calling it material is also confusing.
But yea, maybe i shouldn't cling to the "material" thing to much and just make it orange or something. Making it too dark just makes it look like poisonous or something.
Pretty fun game. I like how basically everything is destructible and how the tank can be absurdly fast. Music also pretty dope and having it react to events is pretty cool.
I wish the base fire would be a bit more stronger than it currently is and the mouse sensitivity could be higher or the game should include a setting to change the sensitivity.
Overall thumbs up for a good game.
Edit: Didn't get to the part where I played as a Kaiju man
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henshin!!! The transformation was hilarious, and I love how the music also changes when that happens. Overall, great fun!
Now that I have been able to play as Henshin as well, I have some extra notes. -
you are absolutely right. sensitivity settings was in the backlog, just never high enough priority than all the other game play features and effects i added.
in fact, the audio settings page was the 2nd last thing i added to the game, right before i added the results page.
I can surely add this settings to my next iterations.
about the the black cubes things, i originally wanted it to be some kind of materials which you salvage from the enemies, and the low would be to repurpose the material to materialize things.
Turns out i never get to implement these and still calling it material is also confusing.
But yea, maybe i shouldn't cling to the "material" thing to much and just make it orange or something. Making it too dark just makes it look like poisonous or something.
Pretty fun game. I like how basically everything is destructible and how the tank can be absurdly fast. Music also pretty dope and having it react to events is pretty cool.
I wish the base fire would be a bit more stronger than it currently is and the mouse sensitivity could be higher or the game should include a setting to change the sensitivity.
Overall thumbs up for a good game.
Edit: Didn't get to the part where I played as a Kaiju man
[2023-11-25] I have 3 questions during closed teesting:Does the web version run smooth without a dedicated graphics card?How is the difficulty?Is the game loop compelling enough to make you want to think about strategies to beat the game?