Gameplay Video: 

Kaiju-City

(WebGL, also has APK that supports Android 10+)

Kaiju-City is a Giant vs Big Monster game.

You try to protect the small city from big monsters as a nameless tank driver.

Shoot at enemies and collect energy. Transform and drive the huge aliens back to where they came from.

Made for the Github GameOff 2023 Game Jam
Theme: SCALE
Rate my game at https://itch.io/jam/game-off-2023/rate/2363657 !!


Controls

Please drag the volume slider to choose your comfortable volume before start.

WASD: Move

Mouse: Aim

Left-click: Shoot (Hold to lock on to the same enemy)

Space: Jump
Shift: Sprint

Esc: Un-capture your mouse control

P: Settings (Volume)

H: Henshin!

IJKL, Enter: If you don't have a mouse, use it instead

StatusReleased
PlatformsAndroid, HTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorvicksonzero
GenreAction
Tags3D, Anime, Arcade, giant, kaiju, Monsters, Robots, Sci-fi, Singleplayer, transform
Average sessionA few minutes
InputsKeyboard, Mouse, Touchscreen

Download

Download
Kaiju_City.v020.apk 43 MB

Comments

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(+1)

henshin!!! The transformation was hilarious, and I love how the music also changes when that happens. Overall, great fun!

(+1)

Now that I have been able to play as Henshin as well, I have some extra notes. -

  • Mouse sensitivity is good enough for Henshin but should be a bit higher for the tank
  • The orbs that you need to collect so that you would become a Henshin didn't attract my attention at first. Maybe it should be a glowy orange like the character itself?

you are absolutely right. sensitivity settings was in the backlog, just never high enough priority than all the other game play features and effects i added.

in fact, the audio settings page was the 2nd last thing i added to the game, right before i added the results page.

I can surely add this settings to my next iterations.

about the the black cubes things, i originally wanted it to be some kind of materials which you salvage from the enemies, and the low would be to repurpose the material to materialize things.

Turns out i never get to implement these and still calling it material is also confusing.

But yea, maybe i shouldn't cling to the "material" thing to much and just make it orange or something. Making it too dark just makes it look like poisonous or something.

(2 edits) (+1)

Pretty fun game. I like how basically everything is destructible and how the tank can be absurdly fast. Music also pretty dope and having it react to events is pretty cool.

I wish the base fire would be a bit more stronger than it currently is and the mouse sensitivity could be higher or the game should include a setting to change the sensitivity.

Overall thumbs up for a good game.

Edit: Didn't get to the part where I played as a Kaiju man

(1 edit)

[2023-11-25] I have 3 questions during closed teesting:

  1. Does the web version run smooth without a dedicated graphics card? 
  2. How is the difficulty?
  3. Is the game loop compelling enough to make you want to think about strategies to beat the game?