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I really like this concept. I found the text drawing over the play area was a bit intrusive, and it could use some keyboard input for  "new tile" and "rotate" just for comfort of play. I could really see myself playing this for too many hours.

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Thank you sooo much for leaving a comment!

About the ui:

Yes it is intrusive. i should improve it some time maybe this weekend.

The point is: I envision it to be multiplayer and then have a single player as practice mode, so i didn't pay enough time to refine the single player part.

And it turns out that multiplayer is too laggy to enjoy, and it is already time to hand in.

I also could have made it infinitely expandable with chunk management. Then you will be able to drag the map across, and not be limited by the map bound.

Or just let you drag the whole thing forthe time being

Unfortunately this will only be updated at

- dickson.md/lab/extra-water (single player)

- dickson.md/extra-water (multiplayer)

before the whole jam ends

It sucks when we can not make all that we want to in the time limit of a jam. Totally understandable. I think it's a really cool concept finished or not.

it does not suck that much in retrospect. how often do you have all adrenaline to make a game this fast?

i just pushed myself beyond the limit this time (yet again) seeing how several of my past game code combine to produce this! Super proud of myself

I totally agree. Pushing our limits is a large part of why I do these things!