Roadmap
Arrow-Toolkit » Devlog
Aiming prediction(Done)- Like playing pool
- Raycast. not difficult but did not want to invest time in it. Now i got the time
Additional enemy "Hunter"(Done)- Helps with combo in a dangerous way
- Additional weapon Yoyo
- Fling mouse to keep momentum
- Short range
Click to dash when not holding weapon(Done)- Path finding
- Currently enemies can only move in a straight line
- Provides opportunity of building mazes
- With path finding, shield enemies drop their shield plated on the ground. Shields take 5 more hits and block movements and reflect the Arrow.
- Dynamos
- Shoot arrow through it to power (Ricochet to charge faster?)
- Structures, items, holding other stuff in hand, shop
- Yea the usual stuff
- Catching arrow in high speed
- Moving through rooms, rogue-like adventure
Better spawn point indication (portals?)(Done)- Orange and Blue Portals: Now you are thinking with it!
- Leader Zombie with a flag
- (Stack) Add movement speed by percentage
- Will (eg: 3 seconds later) spawn another one if killed (minimum on board)
- Will very slowly spawn more
- Will increase score by percentage
- Shoot at hamburger to make fat Arrow
Better spawn logic(Done)- Feel free to make a wish here!
- Accessibility
- Color blindness
- Mouse only
- Keyboard only
- 2 Joystick mobile
- One joystick mobile (vertical)
- Auto aim (nearest enemy) mode
- Press num key for charge levels
- Change time scale
- Invincibility mode
Arrow-Toolkit
Set up a chain reaction with that ONLY ONE Arrow
Status | Released |
Author | vicksonzero |
Genre | Action, Puzzle |
Tags | 2D, bounce, chain-reaction, one-bullet, one-screen, Top down shooter |
Languages | English |
More posts
- Hunter UpdateAug 14, 2019
- Post-Jam version Uploaded!Aug 12, 2019
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