Roadmap


  1. Aiming prediction (Done)
    1. Like playing pool
    2. Raycast. not difficult but did not want to invest time in it. Now i got the time
  2. Additional enemy "Hunter" (Done)
    1. Helps with combo in a dangerous way
  3. Additional weapon Yoyo
    1. Fling mouse to keep momentum
    2. Short range
  4. Click to dash when not holding weapon (Done)
  5. Path finding
    1. Currently enemies can only move in a straight line
    2. Provides opportunity of building mazes
    3. With path finding, shield enemies drop their shield plated on the ground. Shields take 5 more hits and block movements and reflect the Arrow.
  6. Dynamos
    1. Shoot arrow through it to power (Ricochet to charge faster?)
  7. Structures, items, holding other stuff in hand, shop
    1. Yea the usual stuff
  8. Catching arrow in high speed
  9. Moving through rooms, rogue-like adventure
  10. Better spawn point indication (portals?) (Done)
  11. Orange and Blue Portals: Now you are thinking with it!
  12. Leader Zombie with a flag
    1. (Stack) Add movement speed by percentage
    2. Will (eg: 3 seconds later) spawn another one if killed (minimum on board)
    3. Will very slowly spawn more
    4. Will increase score by percentage
  13. Shoot at hamburger to make fat Arrow
  14. Better spawn logic (Done)
  15. Feel free to make a wish here!
  16. Accessibility
    1. Color blindness
    2. Mouse only
    3. Keyboard only
    4. 2 Joystick mobile
    5. One joystick mobile (vertical)
    6. Auto aim (nearest enemy) mode
    7. Press num key for charge levels
    8. Change time scale
    9. Invincibility mode

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